The majority of this character was created in 2012 for a mobile game called Avenger's Iniitiative: Hulk. Recently I decided to polish this model for presentation here on Artstation. I've upgraded the materials and texturing as well as create the set. Finally, I rigged and animated the character for animation practice. This is the first project I was able to use Blender's newly released EEVEE real-time rendering engine as well. It was a real joy. Node material editing in is quite intuitive and very powerful.
Hulk Roar - Blender 2.8 EEVEE Render
Hulk Blender EEVEE Realtime Pan Around