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Savage Hulk

The majority of this character was created in 2012 for a mobile game called Avenger's Iniitiative: Hulk. Recently I decided to polish this model for presentation here on Artstation. I've upgraded the materials and texturing as well as create the set. Finally, I rigged and animated the character for animation practice. This is the first project I was able to use Blender's newly released EEVEE real-time rendering engine as well. It was a real joy. Node material editing in is quite intuitive and very powerful.

Hulk Ready For Action

Hulk Ready For Action

Hulk Roar - Blender 2.8 EEVEE Render

The Savage Hulk Brings Destruction

The Savage Hulk Brings Destruction

Hulk Blender EEVEE Realtime Pan Around

Wireframes Of The Scene

Wireframes Of The Scene

Sign Model With Procedural Wear.

Sign Model With Procedural Wear.

Procedural Wear Nodes

Procedural Wear Nodes

High Resolution Vs Low Resolution

High Resolution Vs Low Resolution

Two Parts of the High Resolution Mesh

Two Parts of the High Resolution Mesh